Version History
v1.2
- New camera interfaces
ICamera and ICameraLite, introducing some new public methods
- Improved pivot position calculation
- Update to Unity 6.5
- Minor housekeeping
v1.1
- Update to Unity 6000.0.58f2
- Bugfix: Materials without the maintained shader properties should no longer be processed
- Trigger colliders are now also correctly recognized by the view frustum
- Made relevant gamepad input bindings analog
v1.0.1
- Bugfix: Method "ResetView" now properly yaws on the shortest path to the target angle
- Bugfix: Default mouse zoom input should now behave the same in Unity 6 as in previous Unity versions
v1.0